Common Hook Words

All 3,938 S-ending short words (2-5 letters) from NASPA 2023

Hooking is the single most powerful scoring technique in competitive Scrabble. Adding a single letter to an existing word to form a new valid word scores both words on one turn. These 3,938 S-ending words represent the most common hook pattern in the game. Every word below was formed by adding S to a shorter base word—master this list and you'll double your scoring opportunities on virtually every turn.

S-Hook Words

Showing 100 of 3,938 words (Page 1 of 40)

AAHS
AALS
AAS
ABAS
ABBAS
ABBES
ABETS
ABLES
ABRIS
ABS
ABUTS
ABYES
ABYS
ABYSS
ACAIS
ACES
ACHES
ACIDS
ACMES
ACNES
ACRES
ACROS
ACTS
ACYLS
ADDS
ADIOS
ADITS
ADOS
ADS
ADZES
AEDES
AEGIS
AEONS
AFARS
AFROS
AGARS
AGAS
AGERS
AGES
AGHAS
AGIOS
AGLUS
AGMAS
AGONS
AGROS
AGS
AGUES
AHIS
AHS
AIDES
AIDS
AILS
AIMS
AINS
AIRNS
AIRS
AIRTS
AIS
AITS
AJIES
AJIS
AKEES
ALANS
ALAS
ALBAS
ALBS
ALECS
ALEFS
ALES
ALFAS
ALGAS
ALIAS
ALIFS
ALLS
ALMAS
ALMES
ALMS
ALOES
ALPS
ALS
ALTOS
ALTS
ALUMS
AMAHS
AMAS
AMASS
AMBOS
AMENS
AMIAS
AMIDS
AMIES
AMINS
AMIRS
AMIS
AMISS
AMMOS
AMOKS
AMPS
AMUS
AMYLS
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What is Hooking and Why It Matters

Hooking means adding a single letter to an existing word on the board to create a new valid word, while simultaneously playing your own word through that letter. It's a "two-for-one" play that scores both words:

Tournament analysis shows that hooking accounts for 25-35% of all points scored in championship games. Players who master hook words outscore non-hookers by an average of 50-80 points per game. It's the single biggest skill gap between casual and competitive players.

The 10 Most Valuable S-Hook Plays

These S-hook words create the highest-value scoring opportunities because the base words they hook onto are common and high-scoring:

QIS
Hooks onto QI (11 pts). Adds S to the most important 2-letter word in Scrabble. The S also forms your crossing word.
JOS
Hooks onto JO (9 pts). J-tile word hook. Score JO's full value again while playing through the S.
XIS
Hooks onto XI (9 pts). X-tile hook that scores the full XI value plus your new word through the S.
ZAS
Hooks onto ZA (11 pts). Z-tile hook. ZA is already high-value and the S-hook doubles the opportunity.
JABS
Hooks onto JAB (12 pts). The J-tile base word scores big, and the S extends into your crossing play.
ZAPS
Hooks onto ZAP (14 pts). High-value Z-word gains even more when S-hooked on a premium square.
AXES
Hooks onto AXE (10 pts). X-tile base word. Common board presence makes this hook appear frequently.
JOTS
Hooks onto JOT (10 pts). J-tile hook with common letters. Highly playable in most game positions.
OXES
Hooks onto OX (9 pts). Quick X-tile hook. OX appears on boards frequently, making this reliable.
JETS
Hooks onto JET (10 pts). Common J-word on the board. S-hook scores JET again plus your new word.
The S-Tile Is Your Most Valuable Asset

The S tile is worth only 1 point, but its strategic value is enormous. An S-hook scores the full value of the existing word again (not just 1 point) while simultaneously forming a new word. This means a single S tile routinely generates 15-30 extra points per play. Championship players treat the S tile as a premium asset—never waste it on a low-value play. Hold your S tiles for hook opportunities or bingo plays where the S extends an existing word.

Front Hooks: The Overlooked Weapon

While S-hooks get the most attention, front hooks are equally powerful and far less expected by opponents:

How Front Hooks Work: A letter added to the front of an existing word creates a new valid word. If "ATE" is on the board, placing your word so a letter lands in front of ATE creates BATE, DATE, FATE, GATE, HATE, LATE, MATE, PATE, RATE, or SATE.

Why Front Hooks Are Powerful: Opponents often don't expect them. They plan for S-hooks at the end of their words but leave the front wide open. A front hook into a premium square can be devastating.

Common Front-Hookable 2-Letter Words:

Strategy: Before every play, scan the board for front-hook opportunities. Many 2-letter and 3-letter words accept 10+ different front hooks, giving you massive flexibility in word placement.

"If I could teach every new Scrabble player just one concept, it would be hooking. A single S-hook routinely turns a 15-point play into a 35-point play. Over 15 turns, that's the difference between losing and winning." — Adam Logan, Former World Scrabble Champion

Critical: Words That DON'T Take an S-Hook

Knowing which words cannot be S-hooked is just as important as knowing which words can. Playing an invalid S-hook loses your turn and costs the challenge penalty. These common words do NOT take S:

2-Letter Words That Don't Take S: Many 2-letter words do not form valid 3-letter words with an S added. Always verify before assuming a 2-letter word takes S. For example, words ending in certain letter combinations may not pluralize.

Common Trap Words: Some words look like they should take S but don't. Memorize these to avoid challenges:

Tournament Rule: If you play an invalid hook and your opponent challenges, you lose your turn. If your opponent plays a hook you think is invalid and you challenge incorrectly, YOU lose a turn. Both errors are costly—study this list to avoid either one.

Practice Technique: The Hook Scanner

After every game (practice or real), go through the final board position and identify every hook opportunity you missed. For each word on the board, ask: "Could I have S-hooked this? Could I have front-hooked it? What letter would have worked?" Keep a notebook of hooks you missed. Within two weeks of this post-game analysis, you'll start seeing hook opportunities instantly during live play. Most players find they miss 3-5 hook plays per game before training—that's 30-75 points left on the table.

S-Hooks on Premium Squares

The ultimate hook play combines an S-hook with premium square placement. This is where the biggest scores in Scrabble happen:

The Triple Word Score S-Hook: Play a word that reaches a TWS, where the S also hooks onto an existing word. You score your new word tripled PLUS the hooked word. A 20-point word on TWS (60 points) plus a 15-point hook word = 75 points from a single play.

The Double-Double: Occasionally an S-hook lands on a DWS while the hooked word also crosses a DWS. Both words get doubled. This rare alignment produces spectacular scores.

TLS Under S: Even a Triple Letter Score under the S (worth only 3 points on TLS) is valuable because it enables the hook. The hook word's points far exceed the 2 extra points from the TLS.

Advanced: Hook Chains and Multi-Hooks

Advanced players create hook chains—sequences of plays where each word sets up the next hook opportunity:

Example Chain: Turn 1: Play CAT. Turn 2: Opponent extends board. Turn 3: Hook CATS while playing SAIL through the S. Turn 4: Later, someone hooks SCATS by adding SC in front. Each step builds scoring potential.

Multi-Hook Plays: In crowded board positions, a single play can hook two or more words simultaneously. Playing a word perpendicular to the board that hooks words on both sides of its path scores all hooked words independently.

Tournament Usage Statistics

Analysis of championship games reveals the massive impact of hook plays:

The numbers are clear: hook mastery is the single largest differentiator between casual and competitive Scrabble. Players who hook effectively score 50-80 more points per game than those who don't.

"The board is a living thing. Every word played creates new hook opportunities. The best players don't just see the board as it is—they see every possible hook, every extension, every way to turn one word into two scoring plays." — Nigel Richards, Five-Time World Scrabble Champion